Zombies is a Level Design project that was inspired by the Zombies game mode on the Call of Duty franchise. The map is divided up with into 7 distinct sections with 3 of the sections being the main points of interests: Maze, Parking Garage, and Store. To keep the player engaged and create a sense of progress, there is a specific challenge/puzzle that the player has to unlock the next area. I took into consideration the lighting and purposefully placed lamps and ceiling lights to create a realistic setting as though the player is walking through the streets at night. The low lighting adds a feel of tension and keeps the player on edge as they find their way to the helicopter.